ShockWave
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| Subject: Shaddolls In Deep Deck Profile Mon Mar 02, 2015 1:50 pm | |
| Shaddolls Deck Profile
Shaddols Monsters:
Shaddoll Beast
- Shaddoll Beast Effect:
Flip: You can draw 2 cards, then discard 1 card.If this card is sent to the graveyard by a card effecy: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
Shaddol beast is the draw power of the deck so would be great to have 3 of them but is possible to have 2. Generally when you have the first turn you you can send squamata and beast to grave and then draw 2 cards.
Shaddoll Squamata
- Shaddoll Squamata Effect:
Flip: You can target 1 monster on the field; destroy it. If this card is sent to the graveyard by a card effect: You can send 1 "shaddoll" card from your deck to the graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
Squamata is the main engine of this deck, has you can put in the grave any shaddoll card to active their effects , so i highly recoment running 3 of them. Also has the flip effect to destroy a monster on the field. You can only use one of them per turn.
Shaddoll Falcoo
- Shaddoll Falco Effect:
Flip: You can Target 1 "Shaddoll" moster in your graveyard, except "Shaddoll Falco"; spicial summon it in face down defense position. If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
Falco is the tuner and the monster reborn of this deck he can either revive himself or other shaddolls. you should run 2 max in the deck Shaddoll Dragon - Shaddoll Dragon Effect:
Flip: You can target 1 card your opponent control; return it to the hand. If this card is send to the Graveyard by a card effect: You can target 1spell/trap card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn
Dragon is the mst and raiza of the shaddoll deck, you should use maxx of 2 Shaddolls Spells: Shaddol Fusion - Shaddoll Fusion Effect:
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in yourDeck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
This card is really great has it has the ability to send fusion material from deck if your oppenent has an special summon monster. El-Shaddoll Fusion - El-Shaddoll Fusion Effect:
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
Shaddoll Core - Shaddoll Core:
Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still aTrap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell /Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
Fusions Ell Shaddoll Shekhinaga - Shaddoll Shekinaga Effect:
1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. During either player's turn, when aSpecial Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
Shekinaga is the earth fusion of the shaddolls he can negate the effect of special summon monsters. El Shaddoll anomalilith - Ell Fhaddoll Anomalilith Effect:
1 "Shaddoll" monster + 1 WATER monster Must first be Fusion Summoned. Neither player can Special Summonmonsters from the hand or Graveyard with Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
The new water fusion , works like vanity for hand and graveyard. Support Cards Mathmatician - Mathmatician Effect:
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card.
Mathmatician can send a +1 card for grave and also gives you a +1 draw after destroyed , you should definitely use 2 or 3. Denko Sekka - Denko Sekka Effect:
Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
Senka is the Trap stun of this deck has it stops all trap and spell cards from being actived you must run atleast 2 in main and 1 in side if not 3 in main Mistake - Mistake Effect:
Neither player can add cards from their Deck to their hand except bydrawing them.
Mistake is the way this deck has to have any chance against Qliphort Deck Vertions - Denko Shaddolls Deck:
Monsters: 23 3 Denko Sekka 3 Mathematician 3 Shaddoll Beast 2 Shaddoll Dragn 2 Shaddoll Hedgehog 2 Shaddoll Squamata 2 Black Dragon Collapserpent 2 White Dragon Wyverbuster 1 Shaddoll Falco 1 Eclipse Wyvern 1 Dark Armed Dragon 1 Black Luster Soldier – Envoy of the Beginning Spells: 16 3 Shaddoll Fusion 3 El Shaddoll Fusion 3 Upstart Goblin 2 Enemy Controller 2 Mystical Space Typhoon 1 Foolish Burial 1 Allure of Darkness 1 Super Polymerization (Snatch Steal)* Traps: 1 1 Shaddoll Core Extra Deck: 15 3 El Shaddoll Construct 3 El Shaddoll Winda 1 El Shaddoll Shekhinaga 1 Arcanite Magician 1 Leo, Keeper of the Sacred Tree 1 Abyss Dweller 1 Castel, the Skyblaster Musketeer 1 Daigusto Emeral 1 Downerd Magician 1 Evilswarm Exciton Knight 1 Lavalval Chain
Siding against Shaddolls Vanity Emptiness - Vanity Enptyness Effect:
Neither player can Special Summon monsters. If a card is sent from theDeck or the field to your Graveyard: Destroy this card.
Good against special summon decks so stops all winning codicions of shaddolls Non-Fusion Area - Non Fusion Area Effect:
Neither player can Fusion Summon.
Stops fusion decks which the winning condicion of shaddolls. De-fusion - De.fusion effect:
Target 1 face-up Fusion Monster on the field; shuffle that target into theExtra Deck, then, if all the Fusion Material Monsters that were used for its Fusion Summon are in your Graveyard, you can Special Summonall of them.
Not as good as non-fusion area but can stop somehow the deck. Vanity Fiend - Vanity Fiend Effcet:
Cannot be Special Summoned. Neither player can Special Summonmonsters.
Stops special summons and also his an 2400 beat stick. Shadow-impresioning mirror - Shadow-imprisioning mirror effect:
Negate all DARK monster effects activated on the field or in theGraveyard.
Negate all dark monsters effect in grave and field. Magesty Fiend - Majesty´s Fiend Effct:
Cannot be Special Summoned. Monster effects cannot be activated.
Stop flip effcts and is an 2400 beat stick. |
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